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[REVAMP] ariana grande: eternal sunshine tour

[REVAMP] ariana grande: eternal sunshine tour

A Roblox experience owned by LR ENT..

RoleplayENconcert simulationmusic roleplayariana grande

Description (written by the developer; not a statement by this register)

Ariana Grande Eternal Sunshine Tour has officially arrived! Step into the ultimate Ariana Grande-inspired concert experience! Explore tour inspired outfits, music, animations, roleplay features, free private servers, and more. This is the first beta release, with many exciting features, improvements, and updates planned for the future. ✨ You can: • Perform on stage • Manage lighting, audio, and camera systems • Join live shows with other players Credits to: liam, Quenta, blythe, s_b1nix, vpds, mia, rosie, kiki, diari, gabs hub, j54? 🏷️ Tags: ariana grande , eternal sunshine , sweetener tour , eternal sunshine tour , concert , pop 📌 Unofficial fan-made roleplay experience. Not affiliated with or endorsed by Ariana Grande.

Last updated by the developer 9 Aug 2026, 09:13 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
29,485
lifetime visits
72%
liked (101 👍 / 40 👎)
308
favourites (10.4 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Package
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played LR's eternal sunshine tour! · social11,517 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.516 August 2026 — 71 % liked26 August 2026 — 72 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:5072+1
16 Aug 2026, 04:4971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.