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[UPD] Zombie Outbreak

[UPD] Zombie Outbreak

A Roblox experience owned by Mr. Tuff Guy Games.

HorrorENhorrorco-opfps

Description (written by the developer; not a statement by this register)

🔥 Features 🧟 Endless Zombie Rounds 👥 Play Solo or Team Up With Friends 🔫 Unlock Powerful Weapons 🛡️ Choose Your Class (Tank, Medic, Pyromancer & More) 👹 Epic Boss Battles 💰 Earn Cash & Upgrade Every Round 🌑 Dark Horror Atmosphere 🎧 Immersive First-Person Gameplay ⚠️ Every wave becomes more difficult. Can your team survive long enough to reach the final round? 👍 Like the game and ⭐ Favorite it to support future updates!

Last updated by the developer 28 Jul 2026, 06:30 UTC.

0
playing (measured 11 Aug 2026, 02:52 UTC)
29,780
lifetime visits
62%
liked (21 👍 / 13 👎)
78
favourites (2.6 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuker
599 R$
Ray Gun
250 R$
Extra Health
200 R$
2x Credits
195 R$
More Ammo
179 R$
2x Damage
150 R$
5k Cash Start
149 R$
Fast Reload
149 R$
2x Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play with a Friend · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.516 August 2026 — 61 % liked26 August 2026 — 62 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:3362+1
16 Aug 2026, 04:3261first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.