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(new update)🎲✨ Island RNG ✨🏝️  [Beta]

(new update)🎲✨ Island RNG ✨🏝️ [Beta]

A Roblox experience owned by iconic Devs..

SimulatorENRNGGachaIdle

Description (written by the developer; not a statement by this register)

🎲 Stand on the baseplate to automatically roll for random rarities! πŸ€ Common, Rare, Epic, Legendary, Mythic, ??? The higher your rarity, the more πŸ’° cash you earn! 🌳 Jump onto trees, islands, or other objects to pause your rolling and explore the world around you. 🌦️ Dynamic weather events can randomly shake up your luck and gameplay, making every moment feel different and unpredictable! πŸ’Έ Use your cash to unlock new 🏝️ islands with even better rarities and bigger rewards! πŸ‘‘ Your highest rarity roll becomes your title for everyone to see. Can you become the ultimate rarity master? ✨ Features: 🎲 Auto Rolling πŸ’° Earn Cash from Rarities 🏝️ Unlock New Islands 🌦️ Random Weather Events πŸ‘‘ Show Off Your Best Title πŸ“ˆ Progress to Higher Rarities πŸ† Compete with Friends πŸ”₯ Roll, earn, upgrade, and climb to the rarest title in the game! πŸ”₯ Can you roll the impossible rarity? 🀯✨

Last updated by the developer 21 Jul 2026, 17:21 UTC.

0
playing (measured 14 Aug 2026, 04:02 UTC)
571
lifetime visits
100%
liked (8 πŸ‘ / 0 πŸ‘Ž)
7
favourites (12.3 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
150 R$
X2 Luck
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome47 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.