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🍭+1 Speed Marshmallow Escape

🍭+1 Speed Marshmallow Escape

A Roblox experience owned by Assault Arts.

ObbyENobbyspeed runmarshmallow theme

Description (written by the developer; not a statement by this register)

🍭 Welcome to +1 Speed Marshmallow Escape🍭 Content Update 13/7/2026 🔥FREE x2 Treadmill after 10 minutes. 🌋 x100 Step Lava Treadmill added 🗺️Updated Map ⚡ Every step = +1 Speed 👟 Jump, speed up, and win in an obby made of squishy marshmallows! 💪 Train your speed and unlock powerful items & multipliers 👥 Race against your friends and other players from all around world. 🌍 Compete and climb the global rankings on the leaderboard! 🚀 Always be fast! But the slightest mistake will send you back to the start.😱 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing candy sounds for a perfect mix of speed & chill ✨

Last updated by the developer 3 Aug 2026, 14:21 UTC.

2
playing (measured 11 Aug 2026, 03:32 UTC)
389,116
lifetime visits
83%
liked (608 👍 / 121 👎)
1,285
favourites (3.3 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:324first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lava Treadmill
1,700 R$
Diamond Treadmill
499 R$
Gold Treadmill
99 R$
x2 Speed
74 R$
MEGA Storage
69 R$
2x Wins
59 R$
ULTRA Pet Space
49 R$
Double Jump!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome196,447 · 100.0% win
Completed Level 1! · progression129,615 · 44.4% win
Completed Stage 2! · progression90,717 · 44.4% win
Completed Stage 3! · progression63,904 · 44.4% win
Completed Stage 4! · progression41,492 · 0.00% win
Completed Stage 5! · progression30,979 · 0.00% win
Completed Stage 6! · progression22,940 · 0.00% win
Completed Stage 7! · progression10,821 · 0.00% win
Completed Stage 8! · progression2,647 · 0.00% win
Completed Stage 9! · progression965 · 0.00% win
Completed Stage 10! · progression457 · 0.00% win
Completed Stage 11! · progression163 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked4 September 2026 — 83 % liked14 September 2026 — 83 % liked4 October 2026 — 83 % liked14 August 20264 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 02:5283no change
14 Sept 2026, 01:1783no change
4 Sept 2026, 01:1583no change
24 Aug 2026, 23:1883no change
14 Aug 2026, 23:0783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.