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๐Ÿšชื”ื‘ืืงืจื•ืžืก

๐Ÿšชื”ื‘ืืงืจื•ืžืก

A Roblox experience owned by Lunar lnteractive Studios.

HorrorHEbackroomsisraelminigames

Description (written by the developer; not a statement by this register)

ื‘ืจื•ื›ื™ื ื”ื‘ืื™ื ืœื‘ืืงืจื•ืžืก ื™ืฉืจืืœ! ๐Ÿšช ืžื” ืžื—ื›ื” ืœื›ื ื›ืืŸ? ื—ื ื•ืช ืื‘ื™ื–ืจื™ื ืžื’ื•ื•ื ืชโœ…๐Ÿ›’ ื—ืคืฆื™ื ืžื™ื•ื—ื“ื™ื ื•ืืงื–ื•ื˜ื™ื™ืโœ…๐ŸŒŸ ืชืžื™ื›ื” ืžืœืื” ื‘ื•ื•ื™ืก ืฆ'ืื˜โœ…๐ŸŽ™๏ธ ืžื’ื•ื•ืŸ ืžื™ื ื™ื’ื™ื™ืžืกโœ…๐ŸŽฎ ืขื“ื›ื•ื ื™ื ื—ื“ืฉื™ื ื‘ื“ืจืš, ื”ื™ืฉืืจื• ืžืขื•ื“ื›ื ื™ื! ๐Ÿ˜Šื›ืจื’ืข ื”ืžืฉื—ืง ื–ืžื™ืŸ ืจืง ืœืฉื—ืงื ื™ื ืฉื”ื’ื™ืœ ืฉืœื”ื *ื‘ืจื•ื‘ืœื•ืงืก* ืžื•ื’ื“ืจ ืœ16+(ื›ืžื•ื‘ืŸ ืฉื”ืžืฉื—ืง ืžืชืื™ื ืœื›ืœ ื”ื’ื™ืœืื™ื) ื‘ืงืจื•ื‘ ื–ื” ื™ืกื•ื“ืจ ื•ื›ืœ ืžื™ ืฉืจื•ืฆื” ื™ื•ื›ืœ ืœืฉื—ืง #ื™ืฉืจืืœ,#ื‘ื•ืื•,#ื‘ืืงืจื•ืžืก,#backrooms

Last updated by the developer 26 Jul 2026, 16:50 UTC.

0
playing (measured 11 Aug 2026, 22:15 UTC)
8,835
lifetime visits
66%
liked (27 ๐Ÿ‘ / 14 ๐Ÿ‘Ž)
206
favourites (23.3 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

ื—ื‘ื™ืœื” ืืงืกืงืœื•ืกื™ื‘ื™ืช - ืกื•ืคืจืžืŸ
249 R$
VIP
149 R$
x2 ื›ืกืฃ
119 R$
x2 ืจืžื•ืช
79 R$
ืžื’ืคื•ืŸ
59 R$
ื‘ื•ืขืช ื˜ืงืกื˜ ืฉื—ื•ืจื”
49 R$
ื—ื‘ื™ืœืช ืกืœื™ืœื™ื
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

!ื‘ืจื•ื›ื™ื ื”ื‘ืื™ื ยท welcome5,598 ยท 100.0% win
!ืžืฆืืชื ืืช ื”ืžื™ื˜ื” ืฉืœ ืžื ื—ื ยท secret1,773 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.