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Church Donate

Church Donate

A Roblox experience owned by WhiteBlue Empire.

Social & hangoutENhangoutsocialcustomization

Description (written by the developer; not a statement by this register)

Hangout game made 15 June 2026 Updated: 16 June 2026 Your username colour is changed based on time played

Last updated by the developer 26 Jun 2026, 15:11 UTC.

0
playing (measured 29 Aug 2026, 06:08 UTC)
1,148
lifetime visits
100%
liked (7 👍 / 0 👎)
3
favourites (2.6 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 06:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donated 777M
777,000,000 R$
Donated 700M
700,000,000 R$
Donated 70M
70,000,000 R$
Donated 7M
7,000,000 R$
Donated 777K
777,000 R$
Donated 700K
700,000 R$
Donated 70K
70,000 R$
7K
7,000 R$
Donated 777
777 R$
700
700 R$
Flying Carpet Pass
151 R$
Donated 70
70 R$
Speed Coil Pass
67 R$
Donated 7
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Blue Belt: 250 Hours played · progression0 · 0.00% win
Black Belt: 2,000 Hours played · progression0 · 0.00% win
The Philanthropist · other0 · 0.00% win
5 Hours played · other0 · 0.00% win
Welcome to Church Donate · welcome0 · 0.00% win
Orange Belt: 25 Hours played · other0 · 0.00% win
Green Belt: 100 Hours played · other0 · 0.00% win
Purple Belt: 500 Hours played · progression0 · 0.00% win
Brown Belt: 1,000 Hours played · other0 · 0.00% win
Red Belt: 4,000 Hours played · progression0 · 0.00% win
Tactical Donation · other0 · 0.00% win
Total Destruction · other0 · 0.00% win
Patient Listener · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.