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THROTTLE (BETA)

THROTTLE (BETA)

A Roblox experience owned by Shenanigan_Studio.

RacingENbike racingrealistic physicsfirst-person

Description (written by the developer; not a statement by this register)

We're building THROTTLE™, a bike racing game on Roblox that actually looks and feels Realistic. Right now: Realistic bike mechanics that matter. First-person camera that feels fast. Deep customization getting there. 20 unique bikes, more coming. Dallas tunnel section looking atmospheric.

Last updated by the developer 26 Aug 2026, 03:47 UTC.

0
playing (measured 26 Aug 2026, 06:16 UTC)
1,340
lifetime visits
92%
liked (9,195 👍 / 755 👎)
31,946
favourites (23840.3 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Customization
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play with one of the owners · social11,959 · 0.40% win
Secret! · secret3,890 · 0.00% win
Played with both the owners · social1,823 · 0.10% win
Driven the V12 · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

921009626 August 2026 — 100 % liked5 September 2026 — 100 % liked15 September 2026 — 100 % liked26 September 2026 — 100 % liked6 October 2026 — 99 % liked16 October 2026 — 94 % liked26 October 2026 — 92 % liked26 August 202626 October 2026
7 measurements spanning 61 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 01:1992-2
16 Oct 2026, 01:1694-5
6 Oct 2026, 01:1599-1
26 Sept 2026, 01:08100no change
15 Sept 2026, 09:47100no change
5 Sept 2026, 09:47100no change
26 Aug 2026, 09:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.