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+1 Power Dungeon Escape

+1 Power Dungeon Escape

A Roblox experience owned by Clicker House.

Clicker & idleENclickerdungeonmultiplier

Description (written by the developer; not a statement by this register)

🖱️ Join the Clicker House group to unlock FREE gift in-game! ⚔️ Welcome to +1 Power Dungeon Escape ⚔️ ⚡ Every swing = +1 Power ⚔️ Destroy, defeat, and escape across the dungeon 💪 Train your power and unlock powerful multipliers 👥 Explore with friends and other players 🌍 Become the Strongest on the server 🚀 Power is everything… but one wrong move and you’re back at the start 😱

Last updated by the developer 3 Jul 2026, 12:44 UTC.

1
playing (measured 10 Aug 2026, 14:06 UTC)
72,053
lifetime visits
89%
liked (438 👍 / 54 👎)
368
favourites (5.1 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome48,062 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked4 September 2026 — 89 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 15:5389no change
25 Aug 2026, 14:3389no change
15 Aug 2026, 14:1689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.