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Anime Baddie RNG [NEW]

Anime Baddie RNG [NEW]

A Roblox experience owned by Fresh Fusion Studios.

SimulatorENRNGAuto-battlerAnime

Description (written by the developer; not a statement by this register)

🎲 ROLL. RECRUIT. BRAWL. 🥊 Build a squad of BADDIES and take over the city! Roll for 70+ unique Baddies, equip your crew, and watch them follow you into the streets and BRAWL enemies FOR you. Stack Cash, unlock new TURFS, climb the HUSTLE TREE, and GLOW UP for permanent luck that lasts forever! ✨ FEATURES ✨ 🎲 Roll 70+ Baddies — from common street kids to ultra-rare legends 🥊 Auto-Brawl Squad — your Baddies follow you and fight for you 🏙️ 12 Themed TURFS — unlock DOWNTOWN and way beyond 🌳 HUSTLE TREE — 50+ upgrades: luck, roll speed, damage, cash & more 🧬 MUTATIONS — pull GIANT, NEON, TITAN & SHADOW Baddies for insane stats ⭐ MERGE & FUSE — combine copies into ⭐ Baddies and craft mutations 💀 STREET BOSSES — take them down for big 🔮 Shard payouts 🔮 GLOW UP (Rebirth) — spend Shards for PERMANENT luck that stacks 🤝 TRADE with friends • 🎁 DAILY rewards • 🏆 LIFETIME GOALS How rare can YOU pull? Build the ultimate squad and run the streets. 🔥

Last updated by the developer 17 Jun 2026, 21:38 UTC.

0
playing (measured 10 Aug 2026, 18:51 UTC)
2,292
lifetime visits
75%
liked (9 👍 / 3 👎)
23
favourites (10.0 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Lucky
160 R$
Double Roll
130 R$
Auto Roll
110 R$
+1 Squad Slot
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Recruit · welcome1,589 · 100.0% win
Boss Takedown · progression719 · 0.00% win
Big win! · collection196 · 0.00% win
Glow Up · other191 · 0.00% win
Kingpin · progression167 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757418 August 2026 — 73 % liked28 August 2026 — 75 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 18:0875+2
18 Aug 2026, 17:3773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.