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+1 Jump Slime Climb

+1 Jump Slime Climb

A Roblox experience owned by Third Hour x Slimes.

SimulatorENslimetrampolinerebirth

Description (written by the developer; not a statement by this register)

Welcome to Slime Climb! How to Play: 💪 Every jump makes your slime stronger 👟 Bounce on trampolines to rack up jumps ⭐ Unlock better slimes to reach new heights ♾️ Rebirth to climb even higher Don't forget to claim your free rewards! 🎁 👍 LIKE & FAVORITE to show support! Tags: Obby, Simulator, Slime, Squishy, High, Trampoline, Bounce, Training, Race, Parkour, Cute, Fun

Last updated by the developer 16 Aug 2026, 20:22 UTC.

36
playing (measured 17 Aug 2026, 11:47 UTC)
69,969
lifetime visits
74%
liked (83 👍 / 29 👎)
977
favourites (14.0 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:4736first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legendary Trampoline
350 R$
9x Egg Hatch
195 R$
+250 Pet Storage
149 R$
Ultra Luck
149 R$
+3 Pet Equip
125 R$
2x Wins
85 R$
Super Luck
79 R$
+50 Pet Storage
49 R$
3x Egg Hatch
49 R$
Gold Trampoline
45 R$
2x Cash
45 R$
+1 Pet Equip
25 R$
Fast Hatch
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717472.517 August 2026 — 71 % liked27 August 2026 — 74 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:4774+3
17 Aug 2026, 11:4771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.