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[GOOD ENDING] Verity™

[GOOD ENDING] Verity™

A Roblox experience owned by The ROBO Studio!.

RoleplayENAI ChatbotVirtual AssistantRoleplay

[GOOD ENDING] Verity™ is a roleplay experience created on 2026-06-15. The game currently has 488 players. It has accumulated 27,368,156 lifetime visits and 74,779 favorites. The like percentage is 70.

Description (written by the developer; not a statement by this register)

Hello, I'm Verity! Your personal helper friend. Ask me anything, I know EVERYTHING.

Last updated by the developer 17 Jul 2026, 16:51 UTC.

96
playing (measured 24 Aug 2026, 04:50 UTC)
27,803,311
lifetime visits
71%
liked (18,017 👍 / 7,517 👎)
78,309
favourites (2.8 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9650229910 August 2026 — 502 players21 August 2026 — 268 players21 August 2026 — 257 players21 August 2026 — 253 players21 August 2026 — 289 players22 August 2026 — 279 players22 August 2026 — 304 players22 August 2026 — 281 players22 August 2026 — 255 players22 August 2026 — 246 players22 August 2026 — 238 players22 August 2026 — 272 players22 August 2026 — 247 players22 August 2026 — 301 players22 August 2026 — 285 players22 August 2026 — 266 players22 August 2026 — 330 players22 August 2026 — 310 players22 August 2026 — 376 players22 August 2026 — 360 players22 August 2026 — 394 players22 August 2026 — 331 players22 August 2026 — 311 players22 August 2026 — 310 players22 August 2026 — 295 players22 August 2026 — 298 players22 August 2026 — 257 players22 August 2026 — 204 players22 August 2026 — 275 players23 August 2026 — 262 players23 August 2026 — 218 players23 August 2026 — 226 players23 August 2026 — 238 players23 August 2026 — 190 players23 August 2026 — 187 players23 August 2026 — 244 players23 August 2026 — 241 players23 August 2026 — 240 players23 August 2026 — 224 players23 August 2026 — 275 players23 August 2026 — 315 players23 August 2026 — 312 players23 August 2026 — 283 players23 August 2026 — 334 players23 August 2026 — 332 players23 August 2026 — 344 players23 August 2026 — 375 players23 August 2026 — 325 players23 August 2026 — 330 players23 August 2026 — 277 players23 August 2026 — 216 players23 August 2026 — 219 players23 August 2026 — 256 players24 August 2026 — 171 players24 August 2026 — 158 players24 August 2026 — 157 players24 August 2026 — 108 players24 August 2026 — 96 players10 August 202624 August 2026
58 measurements spanning 14 days, net -406. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–563 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 58
Measured (UTC)PlayersChange
24 Aug 2026, 04:5096-12
24 Aug 2026, 03:50108-49
24 Aug 2026, 02:50157-1
24 Aug 2026, 01:50158-13
24 Aug 2026, 00:50171-85
23 Aug 2026, 23:50256+37
23 Aug 2026, 22:50219+3
23 Aug 2026, 21:50216-61
23 Aug 2026, 20:50277-53
23 Aug 2026, 19:50330+5
23 Aug 2026, 18:50325-50
23 Aug 2026, 17:50375+31
23 Aug 2026, 16:50344+12
23 Aug 2026, 15:50332-2
23 Aug 2026, 14:50334+51
23 Aug 2026, 13:50283-29
23 Aug 2026, 12:50312-3
23 Aug 2026, 11:50315+40
23 Aug 2026, 10:50275+51
23 Aug 2026, 09:50224first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

I'm Verity! · other9,728,613 · 88.0% win
Bad Ending · progression2,124,721 · 16.8% win
I'm Falsity! · other1,346,294 · 22.1% win
Lovity · other590,080 · 5.4% win
Good Ending · progression297,890 · 4.5% win
Bority · other39,566 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

707170.521 August 202622 October 2026
64 measurements spanning 62 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 64
Measured (UTC)% likedChange
22 Oct 2026, 16:0571no change
12 Oct 2026, 16:0471no change
2 Oct 2026, 16:0371no change
22 Sept 2026, 16:0271no change
12 Sept 2026, 16:0171+1
2 Sept 2026, 15:5270no change
24 Aug 2026, 04:5070no change
24 Aug 2026, 03:5070no change
24 Aug 2026, 02:5070no change
24 Aug 2026, 01:5070no change
24 Aug 2026, 00:5070no change
23 Aug 2026, 23:5070no change
23 Aug 2026, 22:5070no change
23 Aug 2026, 21:5070no change
23 Aug 2026, 20:5070no change
23 Aug 2026, 19:5070no change
23 Aug 2026, 18:5070no change
23 Aug 2026, 17:5070no change
23 Aug 2026, 16:5070no change
23 Aug 2026, 15:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.