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[BETA]PushOver

[BETA]PushOver

A Roblox experience owned by StudioKaizo.

Fighting & PvPEN1v1 fightingreflexesbattle pass

Description (written by the developer; not a statement by this register)

this is a public release beta game is not finalized. Welcome to PushOver 🥊 🥊 THE BATTLE: Step onto the stage and test your reflexes. Click the target keys fast enough to push your opponent off the stage! ✨ FEATURES: • The Vault: Spin to discover passives and game-changing abilities! • ⚔️1v1 Arenas: Jump straight into action across 6 live stages! • Rematch Boost: Down but not out? Accept a rematch for a 1.5x rewards if you WIN! • Climb the Ranks: Level up, unlock Battle Pass tiers, and dominate the global leaderboards! 🎮 CONTROLS: • PC 💻: W / A / S / D • CONSOLE 🎮: Button-A / Button-B / Button-Y / Button-X • MOBILE 📱: On-Screen Tap Button 👍 LIKE THE GAME and join the group and community server for free secret codes and update alerts! 🎁 USE CODE: "BetaRelease!" for free rewards!

Last updated by the developer 25 Aug 2026, 00:18 UTC.

0
playing (measured 29 Aug 2026, 01:30 UTC)
2,382
lifetime visits
85%
liked (11 👍 / 2 👎)
22
favourites (9.2 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Fast Spin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

83898629 August 2026 — 89 % liked8 September 2026 — 83 % liked28 October 2026 — 85 % liked8529 August 202628 October 2026
3 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 01:3385+2
8 Sept 2026, 01:3183-6
29 Aug 2026, 01:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.