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[UPD 2] Korean BBQ

[UPD 2] Korean BBQ

A Roblox experience owned by Scythe-Studio.

TycoonENcooking simulationrestaurant managementoffline progression

Description (written by the developer; not a statement by this register)

🥩 Grill delicious Korean BBQ meats and serve them to hungry guests! 🔥 Cook your food perfectly, discover rare mutations, and sell for the best offer. 🍽️ Upgrade your grills, tables, and equipment to make heavier and more valuable food. Buy meat, cook it, place it on your table, bargain with guests, and grow your BBQ restaurant! ⏳ FOOD COOKS OFFLINE! If you enjoy the game, be sure to like and favorite!

Last updated by the developer 13 Aug 2026, 23:43 UTC.

0
playing (measured 13 Aug 2026, 23:45 UTC)
10,621
lifetime visits
76%
liked (81 👍 / 25 👎)
150
favourites (14.1 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Money
199 R$
2x Cook Speed
149 R$
Better Bargains
129 R$
2x Sell Speed
109 R$
Luckier Mutations
99 R$
Heavier Food
99 R$
2x VIP Guests
79 R$
2x Money
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Let's BBQ! · welcome14,042 · 100.0% win
First Sale! · progression7,659 · 80.0% win
VIP Guest! · other5,605 · 45.7% win
Burnt... · other4,068 · 11.4% win
10kg! · other1,681 · 22.9% win
Smooth Talker! · other1,074 · 0.00% win
50kg! · progression498 · 0.00% win
Met an Owner! · social68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76807817 August 2026 — 80 % liked27 August 2026 — 76 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:3376-4
17 Aug 2026, 09:3180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.