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☢️ +1 Speed Keyboard: Escape the Backrooms

☢️ +1 Speed Keyboard: Escape the Backrooms

A Roblox experience owned by 233 ccu games.

HorrorENbackroomshorrorincremental

☢️ +1 Speed Keyboard: Escape the Backrooms is a horror experience created on 2026-06-15. It has accumulated 5,814,602 lifetime visits and currently has 117 players. The game holds a 96% like percentage and 20,530 favorites.

Description (written by the developer; not a statement by this register)

🚪 Escape the Backrooms while gaining +1 Speed every second! Run faster, unlock new areas, avoid terrifying monsters, and reach the final exit before it's too late. Collect Wins, rebirth to become even stronger, and discover hidden secrets throughout the Backrooms. Can you escape every level? ⭐ Features: ⚡ +1 Speed Every Second 👹 Scary Backrooms Monsters 🏃 Unlock Faster Speeds 🏆 Collect Wins 🔄 Rebirth System 🔓 New Areas to Explore 🎮 Keyboard Controls 👥 Play with Friends 👍 Like 👍 Favorite ⭐ Follow 🔔 for more updates!

Last updated by the developer 31 Jul 2026, 18:02 UTC.

51
playing (measured 21 Aug 2026, 20:54 UTC)
5,887,205
lifetime visits
95%
liked (27,175 👍 / 1,305 👎)
21,036
favourites (3.6 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5113693.510 August 2026 — 136 players21 August 2026 — 51 players10 August 202621 August 2026
2 measurements spanning 11 days, net -85. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–149 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5451-85
10 Aug 2026, 14:07136first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To ☢️ +1 Speed Keyboard: Escape the Backro · welcome2,939,587 · 100.0% win
First Win! · progression1,154,135 · 55.0% win
Reached the Final Stage? · progression71,533 · 2.5% win
Met the Owner! · social758 · 0.00% win
Enter the Backrooms EVENT · other645 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.514 August 2026 — 96 % liked21 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3895no change
21 Aug 2026, 20:5495-1
14 Aug 2026, 00:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.