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[NEW MAP] Clean the Supermarket!

[NEW MAP] Clean the Supermarket!

A Roblox experience owned by Tidyverse.

SimulatorENsupermarketorganizationco-op

Clean the Supermarket! is a simulator experience created on 2026-06-15. It currently has 2,301 players, 56,660,232 lifetime visits, and 289,103 favorites. The game holds a 93% like percentage. Players interact with items to organize shelves in a chaotic supermarket setting.

Description (written by the developer; not a statement by this register)

👍LIKE + JOIN GROUP👍 PC Controls: E - Interact F - Drop T - Wipe Save Click - Place Console Controls: RT - Interact B/O - Drop RT - Place D-Pad - Abilities The supermarket is in complete chaos and you need to sort and organize the hundreds of items back onto their shelves! Sort, organize, and restore 1000+ Supermarket items to restore order. It sounds easy... until the shelves start stretching farther than they should. 🍎 Sort thousands of food items ✨ Buy upgrades and become the ultimate stocker 🏆 Stock the shelves and restore order

Last updated by the developer 26 Aug 2026, 17:55 UTC.

1,084
playing (measured 5 Sept 2026, 12:50 UTC)
58,261,078
lifetime visits
93%
liked (80,079 👍 / 6,022 👎)
293,184
favourites (5.0 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4102,8121,6111,08410 August 20265 September 2026
351 measurements spanning 26 days, net -1,728. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–3,172 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 351
Measured (UTC)PlayersChange
5 Sept 2026, 12:501,084+176
5 Sept 2026, 11:50908+62
5 Sept 2026, 10:50846+26
5 Sept 2026, 09:50820+9
5 Sept 2026, 08:50811+52
5 Sept 2026, 07:50759-94
5 Sept 2026, 06:50853+15
5 Sept 2026, 05:50838-10
5 Sept 2026, 04:50848-97
5 Sept 2026, 03:50945-17
5 Sept 2026, 02:50962+28
5 Sept 2026, 01:50934-7
5 Sept 2026, 00:50941+86
4 Sept 2026, 23:50855+60
4 Sept 2026, 22:50795-53
4 Sept 2026, 21:50848-5
4 Sept 2026, 20:50853-62
4 Sept 2026, 19:50915+21
4 Sept 2026, 18:50894+1
4 Sept 2026, 17:50893first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE POINTS
799 R$
Helper (PERMANENT)
599 R$
+50 Max Holding
399 R$
Infinite Magnet Range
399 R$
Equip +1 Pet!
299 R$
Robot Vacuum (PERMANENT)
299 R$
2x POINTS (OP!)
199 R$
VIP
199 R$
+5 Max Holding
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your First Shelf! · collection12,281,849 · 49.6% win
25% Complete!5,308,729 · 25.6% win
50% Complete!3,576,535 · 19.4% win
75% Complete! · progression2,790,225 · 16.6% win
You Cleaned the Supermarket! · progression2,409,805 · 14.5% win
Clock Chaser · other1,287,340 · 12.0% win
Quick Stepper · other585,831 · 10.3% win
Speed Runner · other104,097 · 4.8% win
Perfectionist · progression95,070 · 18.7% win
Peace and Quiet · progression49,486 · 10.4% win
Best Friend · collection44,448 · 7.2% win
Solo Act · progression44,163 · 8.9% win
Open for Business · progression43,957 · 9.2% win
Night Shift · progression21,817 · 4.6% win
Island Hopper · collection19,819 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20265 September 2026
351 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 351
Measured (UTC)% likedChange
5 Sept 2026, 12:5093no change
5 Sept 2026, 11:5093no change
5 Sept 2026, 10:5093no change
5 Sept 2026, 09:5093no change
5 Sept 2026, 08:5093no change
5 Sept 2026, 07:5093no change
5 Sept 2026, 06:5093no change
5 Sept 2026, 05:5093no change
5 Sept 2026, 04:5093no change
5 Sept 2026, 03:5093no change
5 Sept 2026, 02:5093no change
5 Sept 2026, 01:5093no change
5 Sept 2026, 00:5093no change
4 Sept 2026, 23:5093no change
4 Sept 2026, 22:5093no change
4 Sept 2026, 21:5093no change
4 Sept 2026, 20:5093no change
4 Sept 2026, 19:5093no change
4 Sept 2026, 18:5093no change
4 Sept 2026, 17:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.