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[NEW MAP] Clean the Supermarket!

[NEW MAP] Clean the Supermarket!

A Roblox experience owned by Tidyverse.

SimulatorENsupermarketorganizationco-op

Clean the Supermarket! is a simulator experience created on 2026-06-15. It currently has 2,301 players, 56,660,232 lifetime visits, and 289,103 favorites. The game holds a 93% like percentage. Players interact with items to organize shelves in a chaotic supermarket setting.

Description (written by the developer; not a statement by this register)

👍LIKE + JOIN GROUP👍 PC Controls: E - Interact F - Drop T - Wipe Save Click - Place Console Controls: RT - Interact B/O - Drop RT - Place D-Pad - Abilities The supermarket is in complete chaos and you need to sort and organize the hundreds of items back onto their shelves! Sort, organize, and restore 1000+ Supermarket items to restore order. It sounds easy... until the shelves start stretching farther than they should. 🍎 Sort thousands of food items ✨ Buy upgrades and become the ultimate stocker 🏆 Stock the shelves and restore order

Last updated by the developer 26 Sept 2026, 02:43 UTC.

187
playing (measured 4 Nov 2026, 06:50 UTC)
60,833,909
lifetime visits
93%
liked (81,552 👍 / 6,180 👎)
298,569
favourites (4.9 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

187938562.514 October 20264 November 2026
500 measurements spanning 21 days, net -198. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–1,051 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
4 Nov 2026, 06:50187-33
4 Nov 2026, 05:50220+29
4 Nov 2026, 04:50191-73
4 Nov 2026, 03:50264-76
4 Nov 2026, 02:50340-6
4 Nov 2026, 01:50346-13
4 Nov 2026, 00:50359+62
3 Nov 2026, 23:50297-63
3 Nov 2026, 22:50360-1
3 Nov 2026, 21:50361-43
3 Nov 2026, 20:50404-16
3 Nov 2026, 19:50420-12
3 Nov 2026, 18:50432+3
3 Nov 2026, 17:50429+35
3 Nov 2026, 16:50394no change
3 Nov 2026, 15:50394+1
3 Nov 2026, 14:50393+39
3 Nov 2026, 13:50354+51
3 Nov 2026, 12:50303+52
3 Nov 2026, 11:50251first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE POINTS
799 R$
Helper (PERMANENT)
599 R$
Infinite Magnet Range
399 R$
+50 Max Holding
399 R$
Equip +1 Pet!
299 R$
Robot Vacuum (PERMANENT)
299 R$
VIP
199 R$
2x POINTS (OP!)
199 R$
+5 Max Holding
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your First Shelf! · collection12,647,535 · 58.2% win
25% Complete!5,490,864 · 27.9% win
50% Complete!3,711,580 · 19.9% win
75% Complete! · progression2,900,533 · 16.8% win
You Cleaned the Supermarket! · progression2,506,038 · 14.1% win
Clock Chaser · other1,367,039 · 11.0% win
Quick Stepper · other653,973 · 9.2% win
Perfectionist · progression212,764 · 16.7% win
Speed Runner · other135,687 · 4.2% win
Peace and Quiet · progression116,469 · 8.9% win
Open for Business · progression102,346 · 9.0% win
Solo Act · progression94,711 · 6.5% win
Best Friend · collection83,525 · 5.1% win
Night Shift · progression48,710 · 3.1% win
First Win · other35,591 · 3.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9321 August 20264 November 2026
1782 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1782
Measured (UTC)% likedChange
4 Nov 2026, 06:5093no change
4 Nov 2026, 05:5093no change
4 Nov 2026, 04:5093no change
4 Nov 2026, 03:5093no change
4 Nov 2026, 02:5093no change
4 Nov 2026, 01:5093no change
4 Nov 2026, 00:5093no change
3 Nov 2026, 23:5093no change
3 Nov 2026, 22:5093no change
3 Nov 2026, 21:5093no change
3 Nov 2026, 20:5093no change
3 Nov 2026, 19:5093no change
3 Nov 2026, 18:5093no change
3 Nov 2026, 17:5093no change
3 Nov 2026, 16:5093no change
3 Nov 2026, 15:5093no change
3 Nov 2026, 14:5093no change
3 Nov 2026, 13:5093no change
3 Nov 2026, 12:5093no change
3 Nov 2026, 11:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.