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Halloween: The Game

Halloween: The Game

A Roblox experience owned by SlasherVerse Studios.

HorrorENasymmetrical horrorHalloween IPsurvival

Description (written by the developer; not a statement by this register)

HALLOWEEN: THE GAME An asymmetrical survival horror where one player becomes Myers, hunting down a team of survivors who must work together to escape. GAME REQUIREMENTS Minimum of 2 players to start a match PLAY AS MYERS Hunt down and eliminate every survivor before they escape PLAY AS A SURVIVOR Search for tools and escape routes Work with your team, hide when necessary, and fight to survive PERFORMANCE Recommended to play on a mid-range or higher device CONTROLS Pick Up Objects - E (PC), Tap (Mobile), X (Console) Crouch - CTRL (PC), Tap (Mobile), B (Console) Vault - Space (PC), Tap (Mobile), L3 (Console) Grab Survivors - G (PC), Tap (Mobile), R2 (Console) EARLY ACCESS This game is in active development. Updates, fixes, and new content will be added over time. © 2026 HALLOWEEN: THE GAME

Last updated by the developer 16 Jun 2026, 20:32 UTC.

0
playing (measured 11 Aug 2026, 13:04 UTC)
473
lifetime visits
79%
liked (168 👍 / 45 👎)
1,847
favourites (3904.9 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome29,995 · 100.0% win
The Night He Came Home! · welcome8,592 · 64.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

799888.521 August 2026 — 98 % liked31 August 2026 — 97 % liked10 September 2026 — 94 % liked20 September 2026 — 89 % liked1 October 2026 — 89 % liked11 October 2026 — 90 % liked21 October 2026 — 79 % liked21 August 202621 October 2026
7 measurements spanning 61 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 04:1779-11
11 Oct 2026, 04:1790+1
1 Oct 2026, 01:3689no change
20 Sept 2026, 18:3489-5
10 Sept 2026, 17:1694-3
31 Aug 2026, 12:3897-1
21 Aug 2026, 07:5398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

halloween-the-game.fandom.com8 active editors · 802 edits
112 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.