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Halloween: The Game

Halloween: The Game

A Roblox experience owned by SlasherVerse Studios.

HorrorENasymmetrical horrorHalloween IPsurvival

Description (written by the developer; not a statement by this register)

HALLOWEEN: THE GAME An asymmetrical survival horror where one player becomes Myers, hunting down a team of survivors who must work together to escape. GAME REQUIREMENTS Minimum of 2 players to start a match PLAY AS MYERS Hunt down and eliminate every survivor before they escape PLAY AS A SURVIVOR Search for tools and escape routes Work with your team, hide when necessary, and fight to survive PERFORMANCE Recommended to play on a mid-range or higher device CONTROLS Pick Up Objects - E (PC), Tap (Mobile), X (Console) Crouch - CTRL (PC), Tap (Mobile), B (Console) Vault - Space (PC), Tap (Mobile), L3 (Console) Grab Survivors - G (PC), Tap (Mobile), R2 (Console) EARLY ACCESS This game is in active development. Updates, fixes, and new content will be added over time. © 2026 HALLOWEEN: THE GAME

Last updated by the developer 16 Jun 2026, 20:32 UTC.

0
playing (measured 11 Aug 2026, 13:04 UTC)
473
lifetime visits
98%
liked (135 👍 / 3 👎)
1,035
favourites (2188.2 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome316 · 100.0% win
The Night He Came Home! · welcome54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.