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Breach (RANKED🔥)

Breach (RANKED🔥)

A Roblox experience owned by Brain Training Studios.

ShooterENmovement shootercompetitive rankedneon aesthetic

Description (written by the developer; not a statement by this register)

25% OFF ON ALL ROBUX PURCHASES FOR A LIMITED TIME! ⚡ Grapple, dash, and slide through neon arenas in Breach — the movement shooter where skill wins! 🏆 Climb from Bronze to Legend across 13 maps — Team Deathmatch, FFA, King of the Hill & Capture the Flag. 🎨 Unlock 65+ skins, gun finishes and crates — all cosmetic, no pay-to-win. KEYBOARD AND MOUSE: WASD move, Space jump, LMB fire, RMB aim, R reload, hold R grapple, Q dash, C slide, E ability, G grenade, 3 melee CONTROLLER: R2 fire, L2 aim, A jump, X reload, R1 grapple, Y dash, B slide, L1 grenade 🔥 Full mobile support! 💬 Got feedback? Open Settings → SEND FEEDBACK in-game, or join our Discord community via the social links below! 👍 LIKE and ⭐ FAVORITE to support us!

Last updated by the developer 18 Aug 2026, 01:18 UTC.

0
playing (measured 18 Aug 2026, 11:48 UTC)
70,060
lifetime visits
39%
liked (25 👍 / 39 👎)
225
favourites (3.2 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 11:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
262 R$
2X XP Pass
224 R$
Lucky Charm
187 R$
Kill Effects
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

383938.518 August 2026 — 38 % liked28 August 2026 — 39 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 11:4839+1
18 Aug 2026, 11:4838first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.