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Whitney 4 Dead

Whitney 4 Dead

A Roblox experience owned by L4Foxy.

SurvivalENLeft 4 DeadCo-op SurvivalZombie

Description (written by the developer; not a statement by this register)

Average Left 4 Dead Survival Play amongst your friends and slay infected to see if you can make it out to the very end. You will all depend on each other, so don't try to be the lone wolf. Fighting off infected(s) may seem easy, but they probably will overtake all that's YOURS. I mean...haa. !Many Maps, Mutations, and TAANKS! (Bound to have Bugs and Glitches HINT THE ALPHA STAGE) Like and Favorite for UPDATESSS Controls 💻 [ E - Interact F - Flashlight CTRL - Crouch SHIFT - Third-Person (Q for Free Mouse) ] -- Credits -- @zCuteFoxy - Lead Developer/Owner @stillBFG - Developer @xx_yabuji - Animator Assets/Inspiration by Valve

Last updated by the developer 11 Aug 2026, 04:55 UTC.

0
playing (measured 11 Aug 2026, 08:15 UTC)
653
lifetime visits
93%
liked (26 👍 / 2 👎)
38
favourites (58.2 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Joined [Alpha] · welcome236 · 57.1% win
First Win · progression67 · 11.4% win
First Death · other27 · 45.7% win
Normal Difficulty · other8 · 11.4% win
Easy Difficulty · other7 · 11.4% win
Expert Difficulty · progression4 · 22.9% win
SUper DUPER hard difficulty · progression3 · 11.4% win
Advance Difficulty · progression3 · 0.00% win
Survive 25 Rounds · progression3 · 0.00% win
Survive 100 Rounds · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9310096.520 August 2026 — 100 % liked30 August 2026 — 100 % liked9 September 2026 — 100 % liked19 September 2026 — 100 % liked10 October 2026 — 100 % liked20 October 2026 — 93 % liked20 August 202620 October 2026
6 measurements spanning 61 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 07:0393-7
10 Oct 2026, 06:45100no change
19 Sept 2026, 21:46100no change
9 Sept 2026, 21:37100no change
30 Aug 2026, 18:52100no change
20 Aug 2026, 15:37100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.