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Whitney 4 Dead

Whitney 4 Dead

A Roblox experience owned by L4Foxy.

SurvivalENLeft 4 DeadCo-op SurvivalZombie

Description (written by the developer; not a statement by this register)

Average Left 4 Dead Survival Play amongst your friends and slay infected to see if you can make it out to the very end. You will all depend on each other, so don't try to be the lone wolf. Fighting off infected(s) may seem easy, but they probably will overtake all that's YOURS. I mean...haa. !Many Maps, Mutations, and TAANKS! (Bound to have Bugs and Glitches HINT THE ALPHA STAGE) Like and Favorite for UPDATESSS Controls 💻 [ E - Interact F - Flashlight CTRL - Crouch SHIFT - Third-Person (Q for Free Mouse) ] -- Credits -- @zCuteFoxy - Lead Developer/Owner @stillBFG - Developer @xx_yabuji - Animator Assets/Inspiration by Valve

Last updated by the developer 11 Aug 2026, 04:55 UTC.

0
playing (measured 11 Aug 2026, 08:15 UTC)
653
lifetime visits
100%
liked (18 👍 / 0 👎)
18
favourites (27.6 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

!Donation!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined [Alpha] · welcome62 · 0.00% win
First Win · progression20 · 0.00% win
First Death · other0 · 0.00% win
Survive 100 Rounds · progression0 · 0.00% win
Survive 25 Rounds · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked30 August 2026 — 100 % liked20 August 202630 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 18:52100no change
20 Aug 2026, 15:37100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.