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[⭐RELEASE] Ability Fighters

[⭐RELEASE] Ability Fighters

A Roblox experience owned by PvP Burgers.

Fighting & PvPENability-based combatarena fighteroffline rewards

Description (written by the developer; not a statement by this register)

⭐ Scroll down and Join the Community Server to see updates, sneak peeks, codes, and teammates! 🍀 Ability Fighters Roll your abilities and head straight into the arena. Unlock powerful abilities to become the best! Abilities can be unlocked by fighting other players and gaining hits. ⚡ 99+ Abilities 🌊 Insane Auras 🗡️ Strong Swords 🔫 OP Guns 🚀 Updates drop every Saturday, bringing new content, gear, abilities, and challenges to conquer. 💻 PC Support 📱 Mobile Support 🎮 Console Support ⌛You earn rewards while offline, come back later to collect them!

Last updated by the developer 19 Jul 2026, 16:12 UTC.

0
playing (measured 10 Aug 2026, 23:08 UTC)
51,636
lifetime visits
92%
liked (584 👍 / 48 👎)
2,777
favourites (53.8 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Purple Nuke [ABILITY]
799 R$
Hogyoku Eclipse [ABILITY]
699 R$
Domain Expansion: Void [ABILITY]
399 R$
x2 Hits
399 R$
Domain Expansion: Jackpot [ABILITY]
349 R$
Naze Naraba [ABILITY]
299 R$
VIP
299 R$
x2 Kills
299 R$
x2 Luck
249 R$
Sun God Rage [ABILITY]
149 R$
+1 Ability Slot
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ability Fighters · welcome26,897 · 100.0% win
Completed The Tutorial · welcome21,684 · 100.0% win
5 Minutes Played · welcome12,436 · 26.7% win
10 Minutes Played · other8,568 · 9.8% win
15 Minutes Played · other6,550 · 2.4% win
20 Minutes Played · other5,024 · 0.00% win
30 Minutes Played · other3,229 · 0.00% win
45 Minutes Played · other1,814 · 2.4% win
1 Hour Played WOW · other1,253 · 2.4% win
Starter Easter Egg · secret53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.515 August 2026 — 93 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:0192-1
15 Aug 2026, 18:0093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.