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[Admin Abuse💎] Cosmic Clicker💫

[Admin Abuse💎] Cosmic Clicker💫

A Roblox experience owned by Bombini Studio.

Clicker & idleENclickerpet collectionrebirth

Description (written by the developer; not a statement by this register)

—-Update 3—- 🖱️ Tap to earn Taps! ♻️Rebirth to gather Gems! 🥚 Hatch tons of eggs! 🐾 Collect unique and powerful pets! 🌍 Unlock and explore new Worlds! 🏆 Compete to be #1 on the Leaderboards! Premium Benefits: 🖱️ +25% Taps 💎 +25% Gems Group Member Perks: 🖱️ Free Auto Tap! 🥚 Free Triple Hatch! 🥚 Free Auto Hatch! 🎁 Stay online to earn FREE Rewards over time! 🔥 Join our community server for sneak peeks, codes, and giveaways! (LINK below!) 💛 Made by Bomini Studios

Last updated by the developer 23 Jul 2026, 22:20 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
155,269
lifetime visits
94%
liked (509 👍 / 35 👎)
2,625
favourites (16.9 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
20,000 R$
More Secret Luck
799 R$
Magic Eggs
499 R$
Octuple Hatch!
499 R$
Extreme Luck!
499 R$
More Luck!
249 R$
Fast Hatch
249 R$
VIP!
199 R$
Double Rebirths
199 R$
Double Taps
180 R$
Hoverboard
99 R$
Auto Hatch
99 R$
Auto Rebirth
79 R$
Starter Pack
49 R$
Fast Auto Tap
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

T · other128,852 · 85.7% win
A · other128,553 · 71.4% win
P · other128,210 · 71.4% win
Thanks For Playing! · welcome127,995 · 71.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:0494no change
15 Aug 2026, 07:0494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.