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Military Roleplay

Military Roleplay

A Roblox experience owned by [CUSA] Crensy United States Military.

RoleplayENmilitary simulationtactical combatcommunity roleplay

Description (written by the developer; not a statement by this register)

United States Military Welcome to USCF, we hope you enjoy our base that we have developed for you all! This game has taken time and effort, so we would deeply appreciate it if you would give a thumbs up, favorite, and share with your friends! 📜Information📜 USCFis one of many Military Roleplay groups on the ROBLOX platform. We offer you an outstanding community, helpful staff, divisions which you may qualify to join, community events, as well occasional giveaways! 👀 🏅 USCF We were officially founded on June 20th 2018. We hope to see you on Fort Crensy, and don't forget to join the group to be a part of the Military! 🪖Tags🪖 Military, Roleplay, USA, USCF, America, Combat, War, Fort, Base, Tactical, United States Developed by: @DarenJourney, @nolzlr

Last updated by the developer 11 Aug 2026, 20:27 UTC.

8
playing (measured 12 Aug 2026, 07:01 UTC)
6,582
lifetime visits
68%
liked (42 👍 / 20 👎)
24
favourites (3.6 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Brigadier General Rank
1,200 R$
Secret Service
500 R$
Military Officer
425 R$
Special Ops
350 R$
Navy
250 R$
[NEW!] Avalanche HK
179 R$
Golden Glock
175 R$
Heavy Raider
150 R$
Night Raider
120 R$
Assault Rifle
115 R$
Corporal
80 R$
Marksman
80 R$
Permanent Pistol
75 R$
Private First Class
55 R$
Base Access
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You have been Bonked · other62 · 0.00% win
American Plushy · collection10 · 0.00% win
M9 - 4th July · other9 · 0.00% win
[EXCLUSIVE] VoltStrike · other8 · 0.00% win
Frog Plushy · collection2 · 0.00% win
Thunder Handgun · other2 · 0.00% win
You met the Owner! · other2 · 0.00% win
M4A1 - 4 July · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

686968.517 August 2026 — 69 % liked27 August 2026 — 68 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:3168-1
17 Aug 2026, 17:1769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.