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🤑Robux Obby RNG

🤑Robux Obby RNG

A Roblox experience owned by Peak Towers Creations.

ObbyENObbyRNGCollectibles

Description (written by the developer; not a statement by this register)

📢 GAME INFO All rewards, items, and progression are exclusive to this experience. Nothing in this game can be exchanged for Robux, real-world currency, or items outside the game. 🎁 UNLOCK REWARDS Complete the Obby to earn reward chest openings and discover unique collectibles. Every reward is earned through gameplay and can only be used within this experience. 🌟 WHAT TO EXPECT 🧗 Fun and challenging obstacle courses 🎁 Chests to unlock ⭐ Rare collectibles to discover 🏆 Track your progress and improve your skills 👥 Play with friends and compete for the fastest time 🔄 New content and updates 👍 LIKE & ⭐ FAVORITE Your support helps us continue improving and updating the experience! 🎉 Good luck, have fun, and see what treasures await at the finish line!

Last updated by the developer 27 Jul 2026, 16:27 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
8,418
lifetime visits
57%
liked (16 👍 / 12 👎)
449
favourites (53.3 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Admin
299 R$
MagicCarpet
199 R$
FusionCoil
120 R$
GrappleHook
100 R$
GravityCoil
100 R$
BoomBox
29 R$
SlapGlove
10 R$
SpeedCoil
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,617 · 0.00% win
Finish! · progression1,039 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.