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WAVE ISLAND🐬

WAVE ISLAND🐬

A Roblox experience owned by WaveVibe Studio.

Social & hangoutENsocial hangouttropical islandmini-games

Description (written by the developer; not a statement by this register)

🌊 WAVE ISLAND 🌴 Welcome to the ultimate tropical social paradise! Relax under the palm trees, meet amazing people from around the world, and create unforgettable memories with friends. 🎉 Join exciting Beach DJ Parties, challenge friends to Billiards, cast your line to catch rare fish, hatch adorable pets, discover beautiful islands, and show off your unique style with your own customizable social profile. Whether you're here to socialize, explore, collect, or simply chill, there's always something fun waiting for you on Wave Island. 🚧 Currently in Development More islands, pets, fish, furniture, mini-games, seasonal events, and social features are coming in future updates! ✨ Hang Out • Fish • Hatch Pets • Play Billiards • Beach DJ

Last updated by the developer 11 Aug 2026, 03:04 UTC.

0
playing (measured 11 Aug 2026, 04:00 UTC)
2,853
lifetime visits
93%
liked (26 👍 / 2 👎)
75
favourites (26.3 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X5 LUCK
299 R$
BANANASLAP
299 R$
SKATEBOARD
299 R$
Forsaken ROD
239 R$
Umbrella ROD
199 R$
HOVERBOARD
199 R$
Zombie ROD
199 R$
Fiery ROD
149 R$
Cloudy
149 R$
Crystalized ROD
129 R$
EQUIP 1 SLOT
129 R$
SharkyBoard
99 R$
X5 LEVEL
99 R$
Katana ROD
79 R$
BARISTA
49 R$
Loving ROD
49 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST WAVE · welcome97 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92949318 August 2026 — 94 % liked28 August 2026 — 94 % liked7 September 2026 — 92 % liked17 September 2026 — 93 % liked27 September 2026 — 93 % liked18 August 202627 September 2026
5 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 17:3693no change
17 Sept 2026, 12:1693+1
7 Sept 2026, 12:1592-2
28 Aug 2026, 11:5094no change
18 Aug 2026, 11:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.