Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Collect Crops [RELEASE 🔥]

Collect Crops [RELEASE 🔥]

A Roblox experience owned by Cartel Studio.

SimulatorENfarmingtycoonstealth

Description (written by the developer; not a statement by this register)

Welcome to Collect Crops! 🌾 Build your farm, grow valuable crops, and become the richest farmer on the server! 🌱 Plant and collect different crops 💰 Sell your harvest for money 🚜 Upgrade your farm and unlock better crops ✨ Discover rare and valuable plants 🥷 Steal crops from other players 🏆 Grow the biggest farm and reach the top 👍 Like the game and join our group for a cash boost 🏷️Tags: Tycoon, Simulator, Crops, Collect, Steal, Garden, Plants, Unique

Last updated by the developer 28 Jul 2026, 20:15 UTC.

0
playing (measured 11 Aug 2026, 13:34 UTC)
11,613
lifetime visits
75%
liked (18 👍 / 6 👎)
72
favourites (6.2 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
199 R$
Offline Wheat Boost x2
49 R$
AntiTheft -50%
49 R$
Lever Time Boost Level 5
29 R$
Lever Time Boost Level 4
25 R$
Lever Time Boost Level 3
19 R$
Lever Time Boost Level 2
15 R$
Lever Time Boost Level 1
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Completed · progression9,688 · 66.7% win
Earn 1K Cash · progression2,439 · 0.00% win
Earn 10K Cash · progression523 · 0.00% win
Met the Owners! · social492 · 0.00% win
Earn 100K Cash · progression114 · 0.00% win
Earn 1M Cash · progression14 · 0.00% win
Earn 10M Cash · progression6 · 0.00% win
Earn 100M Cash · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747775.516 August 2026 — 75 % liked15 September 2026 — 76 % liked25 September 2026 — 77 % liked15 October 2026 — 74 % liked25 October 2026 — 75 % liked7516 August 202625 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 22:3475+1
15 Oct 2026, 22:2274-3
25 Sept 2026, 22:2077+1
15 Sept 2026, 21:5176+1
16 Aug 2026, 21:4875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.