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[🌳] Grow Tree For Brainrots!

[🌳] Grow Tree For Brainrots!

A Roblox experience owned by Play Grow Tree For Brainrots.

TycoonENbrainrot memeidle tycooncollection

Description (written by the developer; not a statement by this register)

💤 BRAINROTS EARN CASH OFFLINE! 🤑 🎯 STEAL BRAINROTS BEFORE THE GIANT CATCHES YOU! 💰 PLACE THEM ON STANDS TO EARN CASH! 📈 UPGRADE THEM TO MULTIPLY YOUR PROFITS! 🌳 GROW YOUR TREE TO UNLOCK NEW CLOUDS, RARER BRAINROTS, AND BIGGER REWARDS! 🥊 BUY STRONGER GLOVES TO DEFEND AGAINST THIEVES! 👑 EXPAND YOUR COLLECTION, BECOME THE RICHEST, AND COLLECT THEM ALL! 🔥 LIKE AND FAVORITE THE GAME TO CLAIM A FREE MYTHIC BRAINROT!

Last updated by the developer 24 Aug 2026, 00:51 UTC.

1
playing (measured 18 Sept 2026, 17:01 UTC)
90,708
lifetime visits
91%
liked (350 👍 / 33 👎)
641
favourites (7.1 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 17:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P (Get Side Access)
199 R$
X2 Speed [PERM]
129 R$
X2 Cash [PERM]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your First Brainrot! · collection53,090 · 100.0% win
Complete The Tutorial! · welcome18,426 · 100.0% win
Your First Rebirth! · progression483 · 7.4% win
Over Heaven! · progression112 · 1.2% win
Enlightened Being · collection11 · 0.00% win
Morally Ambiguous · other4 · 0.00% win
Justice! · other3 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9118 September 2026 — 91 % liked28 September 2026 — 91 % liked8 October 2026 — 91 % liked18 October 2026 — 91 % liked18 September 202618 October 2026
4 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 17:0291no change
8 Oct 2026, 17:0291no change
28 Sept 2026, 17:0191no change
18 Sept 2026, 17:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.