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Hyper Drive BETA

Hyper Drive BETA

A Roblox experience owned by Sky Community ⋆.

RacingENmotorcycle simulationvehicle testingbeta version

Description (written by the developer; not a statement by this register)

Welcome to Hyper Drive, a BETA version. Any progress in money or vehicles will not be saved. The objective of this beta is to freely test the bikes, exclusively the NS200, a new experience and the first game to develop the motorcycle with original sounds and give it a street style. Explore the map and have fun with the free music radio. Standard controls: • V : Toggle camera • Shift or P: Hand brake • Q / E : Move down / up • M: Toggle transmission • Shift + P : Free camera • Ctrl : wheelie

Last updated by the developer 13 Aug 2026, 04:15 UTC.

81
playing (measured 13 Aug 2026, 05:37 UTC)
51,845
lifetime visits
85%
liked (1,133 👍 / 204 👎)
5,925
favourites (114.3 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:3758first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 MONEY
200 R$
Gas VIP
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

test emblem · other662,863 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

849790.516 August 2026 — 97 % liked26 August 2026 — 95 % liked5 September 2026 — 91 % liked15 September 2026 — 85 % liked25 September 2026 — 84 % liked5 October 2026 — 85 % liked25 October 2026 — 85 % liked8516 August 202625 October 2026
7 measurements spanning 70 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:5385no change
5 Oct 2026, 14:5185+1
25 Sept 2026, 14:5084-1
15 Sept 2026, 14:4985-6
5 Sept 2026, 14:4891-4
26 Aug 2026, 14:4795-2
16 Aug 2026, 14:4797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.