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Can't Jump [2 Player Obby]

Can't Jump [2 Player Obby]

A Roblox experience owned by Finished Games Inc.

SimulatorENmergetower defenseoffline earnings

Description (written by the developer; not a statement by this register)

Merge dumplings. Stack your dumplings. SQUISH everyone. 🥟 🧸 Merge mini dumplings into BETTER squishy dumplings! 💰 Your dumplings earn CASH every second - even whilst you're OFFLINE! 🚀 Launch giant squishy dumplings at enemy bases and DESTROY their dumplings 🛡️ PROTECT your base before someone squishes YOU back! 🏆 Can you build the ultimate squishy dumpling collection? 🔔 Join the group and like the game for exclusive rewards!

Last updated by the developer 9 Aug 2026, 23:58 UTC.

0
playing (measured 10 Aug 2026, 23:32 UTC)
225,306
lifetime visits
52%
liked (169 👍 / 156 👎)
1,517
favourites (6.7 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Egg Hatch
299 R$
x2 Dumpling Health
199 R$
Auto Merge
199 R$
x2 Spawn Speed
129 R$
Quick Dumpling Cooldown
99 R$
Quick Lock Cooldown
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

50545215 August 2026 — 54 % liked25 August 2026 — 50 % liked4 September 2026 — 52 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:3452+2
25 Aug 2026, 03:3850-4
15 Aug 2026, 03:3754first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.