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[QUESTS!] Merge an Army!

[QUESTS!] Merge an Army!

A Roblox experience owned by Underwater Ceramic Technicians.

SimulatorENmerge mechanicsbase buildingoffline earnings

[QUESTS!] Merge an Army! is a simulator experience created on 2026-06-17. The game has accumulated 2,259,753 lifetime visits and currently has 28 players online. It holds 26,016 favorites and maintains a 62% like percentage. Developed by thunder1222 and LinxyDotL, the title focuses on merging troops and base defense mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Merge troops. Build your fortress. DOMINATE the battlefield! 🛡️ Merge soldiers into STRONGER units 🏰 Build powerful defenses to protect your base 💰 Your army earns CASH every second - even while you're OFFLINE! ⚔️ Attack enemy bases, break through their defenses and wipe their army! 🔒 Upgrade your base to defend against incoming raids --Update Log-- - Bosses! Bosses spawn every hour and a legendary boss spawns every 3 hours! - Bosses drop crates! - Added random crate drops on your plot! - Crates drop high level troops when you purchase them! - Bug Fixes! Developed by thunder1222 & LinxyDotLua

Last updated by the developer 26 Jul 2026, 14:27 UTC.

28
playing (measured 10 Aug 2026, 16:19 UTC)
2,259,753
lifetime visits
62%
liked (1,450 👍 / 881 👎)
26,965
favourites (11.9 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1927first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3362no change
14 Aug 2026, 08:3262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.