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Fyssh! 🐟 [REWORK UPDATE]

Fyssh! 🐟 [REWORK UPDATE]

A Roblox experience owned by Small Games Nusantara.

SimulatorIDfishingcollectionprogression

Description (written by the developer; not a statement by this register)

🎣 Selamat datang di Fyssh! Jelajahi perairan, tangkap ikan langka, dan tingkatkan pancing Anda untuk menjadi pemancing terbaik! ✨ Fitur: 🐟 Tangkap ratusan ikan unik 🎣 Buka dan tingkatkan rod yang kuat 🗺️ Temukan pulau dan tempat memancing baru 💰 Jual tangkapan Anda dan dapatkan koin 📈 Maju melalui misi dan tantangan yang menarik 🔄 Pembaruan mingguan dengan ikan, pancing, acara, dan banyak lagi yang baru! Terinspirasi oleh Fisch dan Fish It! 👍 Beri "Like" dan "Favorit" pada game ini untuk mendukung pembaruan di masa depan!

Last updated by the developer 10 Aug 2026, 13:17 UTC.

0
playing (measured 10 Aug 2026, 19:20 UTC)
676
lifetime visits
75%
liked (12 👍 / 4 👎)
5
favourites (7.4 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
Lucky Angler
39 R$
2X XP
39 R$
Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Fyssh · welcome86 · 0.00% win
Secret Find · secret24 · 0.00% win
Get 100 Catch · collection18 · 0.00% win
Ancient Find · collection17 · 0.00% win
Millionaire · collection12 · 0.00% win
Get 1000 Catch · progression9 · 0.00% win
Billionaire · collection5 · 0.00% win
Get 5000 Catch · collection5 · 0.00% win
Full Index · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57756620 August 2026 — 57 % liked30 August 2026 — 63 % liked9 September 2026 — 67 % liked19 September 2026 — 70 % liked10 October 2026 — 75 % liked20 August 202610 October 2026
5 measurements spanning 51 days, net +18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 04:3975+5
19 Sept 2026, 19:4970+3
9 Sept 2026, 19:4967+4
30 Aug 2026, 17:0763+6
20 Aug 2026, 14:0357first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.