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Soul DUELS⚔️

Soul DUELS⚔️

A Roblox experience owned by Avatus Studios.

Fighting & PvPENPvPFantasyCombat

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Soul DUELS, a fast-paced PvP combat game where only the strongest warriors survive! ✨ NEW CODE AT 50 LIKES! ✨ 💥 Unlock powerful Souls 🗡️ Collect Weapons & Armor 🎁 Open Soul Chests 📈 Level Up & Increase your Soul Mastery 🎯 Complete Daily Quests 🏆 Become the strongest warrior 🎮 CONTROLS Mobile 📱 Use the on-screen buttons to Attack, Dash, Block and use Abilities. PC 🖱️ Left Click - Attack ⚡ Q - Dash 🛡️ F - Block 🔥 1-4 - Soul Abilities CONTROLLER 🎮 RT / R2 - Attack ⚡ B / Circle - Dash 🛡️ LT / L2 - Block 🔥 X, Y, LB, RB / Square, Triangle, L1, R1 - Abilities [CODES] - "RELEASE" for 500 Coins and 150 Gems - "WEAPON" for 250 Coins - "SKINS" for 100 Gems - "SECRET" for 500 Gems 👍 Leave a Like if you enjoy the game! ⭐ Favorite to stay updated on future content!

Last updated by the developer 10 Aug 2026, 16:08 UTC.

0
playing (measured 11 Aug 2026, 00:18 UTC)
78,702
lifetime visits
77%
liked (93 👍 / 28 👎)
1,166
favourites (14.8 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIPGP
199 R$
DoubleXPGP
199 R$
DoubleGemsGP
199 R$
DoubleCoinsGP
199 R$
ProBundle
199 R$
StarterBundle
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tutorial · welcome13,319 · 100.0% win
Unboxed an Epic Reward! · collection1,909 · 24.5% win
Unboxed a Legendary Reward! · collection722 · 16.3% win
Unboxed a Mythic Reward! · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7715 August 2026 — 77 % liked25 August 2026 — 77 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:0777no change
15 Aug 2026, 14:0777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.