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[UPD!] +1 Squish Evolution | ASMR✨

[UPD!] +1 Squish Evolution | ASMR✨

A Roblox experience owned by Squishy Pop Studio.

SimulatorENclickerevolutionasmr

Description (written by the developer; not a statement by this register)

Welcome to Squish Evolution! 🖱️Click to get Squishes! 📈Buy Upgrades, Items and Buffs! 🧬 Gain levels to unlock new Squish Evolution! PREMIUM PLAYERS GET +10% SQUISHES Tags: ASMR, Squish, Dumpling, Keyboard, +1 Speed, Brainrot, Clicker, Squishes, Memes, Simulator, Friends, Fun, Collect, Rebirth, Evolution

Last updated by the developer 15 Jul 2026, 12:24 UTC.

0
playing (measured 11 Aug 2026, 01:30 UTC)
9,717
lifetime visits
91%
liked (42 👍 / 4 👎)
559
favourites (57.5 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Zone
400 R$
OP AutoSquisher
100 R$
VIP Zone
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other7,565 · 100.0% win
S · other7,543 · 100.0% win
I · other7,413 · 100.0% win
U · other7,257 · 100.0% win
Q · other7,135 · 100.0% win
S · other7,024 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9117 August 2026 — 91 % liked27 August 2026 — 91 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 10:4991no change
17 Aug 2026, 10:4791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.