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Fly Keyboard Tower

Fly Keyboard Tower

A Roblox experience owned by PixelRuby Studios.

AdventureENparkourclimbingtower

Description (written by the developer; not a statement by this register)

🦅 Welcome to Fly Keyboard Tower! Fly, dive, and soar to the top! 🏔️ Can you beat every floor and become a Flight Legend? How to Play: 🚀 Fly: Zoom through the air and cross big gaps! 🧗 Climb: Jump across bouncy mountain cliffs! 👍 Like the game! ⭐ Favorite the game! 👥 Join the PixelRuby Studios Group for FREE CHECKPOINTS!!! ⚙️ Game Update = Shutdown 👑 Created by @rubenrubyyyy (Owner) @Maratyla10 (Developer-scripter) Use Code Welcome - Inspired By Glide Tower From Game Indo -

Last updated by the developer 19 Jul 2026, 10:26 UTC.

4
playing (measured 10 Aug 2026, 14:08 UTC)
32,489
lifetime visits
77%
liked (24 👍 / 7 👎)
4,655
favourites (143.3 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
299 R$
Void Wings
199 R$
Flying Cloud
199 R$
Flying Carpet
199 R$
Diamond Wings
199 R$
VIP
129 R$
Grappling Hook
79 R$
SuperCoil
79 R$
Ruby Wings
39 R$
Pink Wings
39 R$
OP SlapGlove
29 R$
GravityCoil
29 R$
Maxwell
14 R$
Pizza
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed World 2 · progression0 · 0.00% win
Completed World 1 · progression0 · 0.00% win
Completed World 4 · progression0 · 0.00% win
Completed World 3 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

778078.516 August 2026 — 80 % liked26 August 2026 — 77 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:4777-3
16 Aug 2026, 03:4780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.