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🪓 Chop or Die!

🪓 Chop or Die!

A Roblox experience owned by Axes!.

Fighting & PvPENbattle-royaleaxe-combatleaderboard

Description (written by the developer; not a statement by this register)

🪓 Welcome to Chop or Die! ⚡ Grab the axe and eliminate your opponents! 🏆 Be the last player standing to win the round! 🔥 Climb the leaderboard and become the best! 🎨 Unlock axe skins 📈 Level up and complete quests CONTROLS: ⚡ DASH - Q / L1 🪓 ATTACK - Left Click / R2 😴 SHIFT LOCK - Left Shift / TRIANGLE / Y 🚨 Exploiting/cheating will result in a permanent ban!

Last updated by the developer 16 Jul 2026, 23:52 UTC.

0
playing (measured 11 Aug 2026, 15:02 UTC)
12,396
lifetime visits
63%
liked (29 👍 / 17 👎)
30
favourites (2.4 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Fire Bundle
399 R$
VIP
299 R$
Double Fire Axe
299 R$
X2 Cash
299 R$
Fire Axe
199 R$
X2 Luck
99 R$
X2 XP
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other9,600 · 100.0% win
A · other9,599 · 100.0% win
X · other9,599 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63676516 August 2026 — 67 % liked25 October 2026 — 63 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 21:3563-4
16 Aug 2026, 20:4867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.