Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Paint Or Get Killed! 🎨

Paint Or Get Killed! 🎨

A Roblox experience owned by Artisticko.

Social & hangoutENHide and SeekStealthProp Hunt

Paint Or Get Killed! 🎨 is a social-hangout experience created on 2026-06-17. It has accumulated 1,738,811 lifetime visits and 10,138 favorites. Currently, 25 users are playing. The game holds a 71% like percentage. Players engage in rounds involving hiding and seeking mechanics within the environment.

Description (written by the developer; not a statement by this register)

🎨 PAINT OR GET KILLED 🔪 A Seeker is hunting everyone in sight. Quick! Become a chameleon meccha: paint yourself and disappear into the environment before it's too late! HOW TO SURVIVE 🎨 PAINT YOURSELF - Cover your character in dozens of colors to hide from seekers. 🧩 BLEND IN - Find matching walls, objects, or surfaces and become part of the map. 🧍 DON'T MOVE - Moving too much can expose your position. 🔪 ESCAPE THE SEEKER - If you're spotted, run as fast as you can! 🏆 Earn wins, unlock rewards, and climb the leaderboards 👥 Play with friends or strangers ⚡ Fast-paced rounds 👍 Like & Favorite if you had fun playing! 🏷️ Tags: Multiplayer, Stealth, Prop Hunt, Camouflage, Casual, Hide and Seek, Blend In, Teamplay, Chameleon, Color, Round Based, Hiding, Paint and Hide, Creative, Camo, Seeker, Survival, Party Game, Painting, Hide N Seek, Strategy, Meccha, Social, Family Friendly, Replayable, Fun, Mecha Chameleon

Last updated by the developer 2 Aug 2026, 13:44 UTC.

25
playing (measured 11 Aug 2026, 00:47 UTC)
1,738,811
lifetime visits
70%
liked (968 👍 / 411 👎)
10,754
favourites (6.2 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:4716first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Diamonds
129 R$
x2 Coins
99 R$
x2 Seeker Chance
79 R$
2x Map Vote
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,031,085 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

707170.514 August 2026 — 71 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:2070no change
24 Aug 2026, 11:0270-1
14 Aug 2026, 11:0171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.