[BETA] Rush Hour
A Roblox experience owned by MAFY Games.
ObbyENprocedural generationdodgingcosmetics
Description (written by the developer; not a statement by this register)
Thanks for Playing the BETA (early-access) ❤️ -> Expect updates regularly 🏆- Get ready to win, dodge, & contest others 🏃♂️- Procedurally-generated overload of madness 💀- Die, try & try again... 🔓- Unlock skins & cosmetics 👍If you're having fun, don't forget to Like, Favourite & Join 'MAFY Games' for early rewards! ⚠️ Updates weekly, join the Communications Server to see sneak-peaks & share feedback! v1.0
Last updated by the developer 3 Aug 2026, 12:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 20:46 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 22:06 | 72 | -2 |
| 16 Aug 2026, 22:05 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.