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[💎UPD] Crystal Incremental

[💎UPD] Crystal Incremental

A Roblox experience owned by JJ's Incrementals.

TycoonENincrementalrebirthisland exploration

Description (written by the developer; not a statement by this register)

Collect crystals, rebirth, complete upgrade trees, and unlock new islands! [💎] Collect crystals [🚀] Upgrade for faster collecting! [🔥] Unlock new islands and upgrades! 👍 Enjoying the game? Leave a Like and Favorite! ❤️ Join the group for boosts!

Last updated by the developer 9 Aug 2026, 22:21 UTC.

15
playing (measured 10 Aug 2026, 19:35 UTC)
138,062
lifetime visits
90%
liked (1,941 👍 / 206 👎)
2,912
favourites (21.1 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3534first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Collect Radius
2,000 R$
2x Red Beryl
219 R$
2x Paper
219 R$
2x Bamboo
199 R$
2x Amethyst
199 R$
2x Books
99 R$
2x Crystal Luck
99 R$
2x Pushups
99 R$
2x Taps
49 R$
2x Coal
49 R$
2x Crystals
49 R$
2x Kendo
49 R$
Auto Collect
39 R$
Auto Mine
39 R$
Auto Tempo
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Crystal · collection60,678 · 0.00% win
First Rebirth · progression45,936 · 0.00% win
Unlocked Island 2 · progression38,418 · 0.00% win
First Tap · welcome36,569 · 0.00% win
Unlocked Island 3 · progression10,254 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked4 September 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:3890no change
4 Sept 2026, 09:4590no change
25 Aug 2026, 08:3690no change
15 Aug 2026, 08:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.