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[GALAU] Sesi Potret 🍃

[GALAU] Sesi Potret 🍃

A Roblox experience owned by V2 ROBLOX COMMUNITY.

Social & hangoutIDaesthetic hangoutphoto spotsmusic chill

[GALAU] Sesi Potret 🍃 is a social-hangout experience created on 2026-06-17. It currently has 173 players and 529,560 lifetime visits. The game holds a 94% like percentage and 2,517 favorites. Features include over 50 songs, a fishing mini-game, and photo spots.

Description (written by the developer; not a statement by this register)

SESI POTRET 📸🎵 Map social hangout dengan suasana santai dan berbagai spot foto estetik untuk mengabadikan momen bersama teman. Fitur: • 50+ lagu galau pilihan • Mini game mancing • Banyak spot foto menarik • Tempat hangout & bersosialisasi • Update berkala 👍 Like & Favorite jika kamu menikmati game ini. Tags: social, hangout, social hangout, chill, aesthetic, photo spot, photography, sesi potret, galau, music, lagu galau, fishing, mancing, indonesia, roleplay, chill vibes, relaxing, cozy, friendship, explore, community, aesthetic place, roblox indonesia, hangout game, social game, virtual hangout, scenic view, sunset, night vibes.

Last updated by the developer 21 Aug 2026, 19:52 UTC.

69
playing (measured 21 Aug 2026, 20:54 UTC)
551,582
lifetime visits
95%
liked (1,175 👍 / 67 👎)
2,686
favourites (4.9 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

69226147.510 August 2026 — 226 players21 August 2026 — 69 players10 August 202621 August 2026
2 measurements spanning 11 days, net -157. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–250 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5469-157
10 Aug 2026, 17:08226first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Katana
200 R$
Skeletal Rod
200 R$
Reaver Scythe
150 R$
Red Sword
150 R$
Binary Edge
150 R$
Corruption Edge
150 R$
Divine Blade
150 R$
Frozen Scythe
150 R$
Hammer Rod
150 R$
Holy Trident
150 R$
BOOMBOX
100 R$
Zombie
5 R$
Loving
5 R$
Forsaken
5 R$
Flery
5 R$
Crystalized
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME BADGE · welcome203,362 · 74.0% win
LEVEL 60 !! · progression23,491 · 13.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.514 August 2026 — 94 % liked21 August 2026 — 94 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:1995no change
24 Aug 2026, 21:4595+1
21 Aug 2026, 20:5494no change
14 Aug 2026, 21:3894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.