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Ultras Streets Greece

Ultras Streets Greece

A Roblox experience owned by 101 ENTMT.

Fighting & PvPENstreet fightinghooligan culturecrew management

Description (written by the developer; not a statement by this register)

Welcome! Street fighting project based in the hooligan / ultras culture in Greece and not only. - [ Gamepasses bought in previous re-openings of the game still work in this one. ] [ Any purchases are final, therefore make sure to check first to avoid any mistakes. ] [ The game follows all the Roblox Terms of Service and advices our participants to do the same. ] - Crews Management: https://www.roblox.com/communities/35517069/Ultras-Greece#!/about Social Links below. ~ Previously known as: Ultras Greece, Greek Streets. ~

Last updated by the developer 29 Jun 2026, 05:58 UTC.

24
playing (measured 10 Aug 2026, 22:04 UTC)
27,769
lifetime visits
90%
liked (252 👍 / 28 👎)
371
favourites (13.4 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:049first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MOTORBIKE
650 R$
PERSONAL DEALER
525 R$
BATTLE HARDENED
475 R$
MACHETE
425 R$
SHANK
400 R$
1.5X CASH
375 R$
BANDAGES
315 R$
UPGRADED COMBAT
285 R$
AUDIO PLAYER
265 R$
CUSTOM COSMETICS
250 R$
CUSTOM BANNERS
235 R$
PETROL BOMB
175 R$
EXTRA THROWABLES
165 R$
CUSTOM STICKERS
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,856 · 98.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

889189.516 August 2026 — 88 % liked26 August 2026 — 90 % liked5 September 2026 — 91 % liked15 September 2026 — 90 % liked25 September 2026 — 90 % liked5 October 2026 — 90 % liked15 October 2026 — 90 % liked25 October 2026 — 90 % liked9016 August 202625 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 06:5090no change
15 Oct 2026, 06:5090no change
5 Oct 2026, 06:4990no change
25 Sept 2026, 06:4990no change
15 Sept 2026, 06:4990-1
5 Sept 2026, 06:4891+1
26 Aug 2026, 06:4890+2
16 Aug 2026, 06:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.