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Doctor Nowhere

Doctor Nowhere

A Roblox experience owned by Rin's Mental Health Services.

Description (written by the developer; not a statement by this register)

The Game Is Based On A Serie That Is Created By Doctor Nowhere This Game Has Some Of The Creatures There Will Be More Creatures Soon ----------------------------------------------------- The Game Genre Is Horror & Survival Try To Escape From The Monster/Creatures There Is Only 5 Creatures/Monsters/Scps/Entities For Now Credits To: Doctor Nowhere V Dont Mind Below Here V Tags: Scp , SirenHead , Creatures , horror , Adventure , The Boiled One , Doctor Nowhere , Rp , Roleplay , Run , Cartoon Cat , Fun , Backrooms , Liminal , elevator , horror elevator , trevor henderson , scp , creature , elevator , fun ,scary

Last updated by the developer 12 Aug 2026, 23:46 UTC.

39
playing (measured 13 Aug 2026, 02:22 UTC)
89,427
lifetime visits
56%
liked (32 👍 / 25 👎)
342
favourites (3.8 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

15231910 August 2026 — 15 players13 August 2026 — 23 players10 August 202613 August 2026
2 measurements spanning 2 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–24 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:2223+8
10 Aug 2026, 14:3415first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Tool
40 R$
Vip
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Elevator Event21
Group Badge0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.