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Doctor Nowhere

Doctor Nowhere

A Roblox experience owned by Rin's Mental Health Services.

HorrorENSCPTrevor HendersonBackrooms

Description (written by the developer; not a statement by this register)

The Game Is Based On A Serie That Is Created By Doctor Nowhere This Game Has Some Of The Creatures There Will Be More Creatures Soon ----------------------------------------------------- The Game Genre Is Horror & Survival Try To Escape From The Monster/Creatures There Is Only 5 Creatures/Monsters/Scps/Entities For Now Credits To: Doctor Nowhere V Dont Mind Below Here V Tags: Scp , SirenHead , Creatures , horror , Adventure , The Boiled One , Doctor Nowhere , Rp , Roleplay , Run , Cartoon Cat , Fun , Backrooms , Liminal , elevator , horror elevator , trevor henderson , scp , creature , elevator , fun ,scary

Last updated by the developer 12 Aug 2026, 23:46 UTC.

39
playing (measured 13 Aug 2026, 02:22 UTC)
89,427
lifetime visits
63%
liked (270 👍 / 159 👎)
3,512
favourites (39.3 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

15231910 August 2026 — 15 players13 August 2026 — 23 players10 August 202613 August 2026
2 measurements spanning 2 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–24 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:2223+8
10 Aug 2026, 14:3415first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleport Phone
92 R$
Flying Tool
55 R$
Boombox
30 R$
Vip
10 R$
Bloxy
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Elevator Event · social21 · 0.00% win
Group Badge · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

566359.515 August 2026 — 56 % liked25 August 2026 — 60 % liked4 September 2026 — 62 % liked14 September 2026 — 62 % liked24 September 2026 — 62 % liked4 October 2026 — 63 % liked14 October 2026 — 63 % liked24 October 2026 — 63 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:1663no change
14 Oct 2026, 17:1563no change
4 Oct 2026, 17:0863+1
24 Sept 2026, 17:0762no change
14 Sept 2026, 14:3462no change
4 Sept 2026, 14:3462+2
25 Aug 2026, 14:3460+4
15 Aug 2026, 14:3456first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.