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TROUBLESHOOT [📱 MOBILE!]

TROUBLESHOOT [📱 MOBILE!]

A Roblox experience owned by CrystalHeart Studios.

HorrorENhorrorasymmetrical multiplayerstealth

Description (written by the developer; not a statement by this register)

[ALPHA-TESTING 1.5] The world has gone dark. Players deploy into the claustrophobic, decaying ruins of subterranean Black Sites as repurposed industrial drones. Clunky, vulnerable, and seemingly defenseless, their objective is simple: navigate the shadows, bypass security protocols, and scavenge high-value technological scrap before the facility’s sole guardian finds them. === CONTROLS === HOLD SHIFT - SPRINT HOLD LEFT CTRL - CROUCH PRESS F - FLASHLIGHT PRESS M - OPEN MENU/CLOSE MENU PRESS T - EMOTE WHEEL PRESS Q - DROP TRINKETS === HUNTER CONTROLS === HOLD SHIFT - SPRINT M1 - BASIC SWING M2 - HEAVY SWING PRESS C - CAMERA/SABOTAGE PRESS F - ABILITY 1 PRESS G - ABILITY 2 PRESS N - HUNTER INFO MENU CRYSTALHEART STUDIOS INSPIRED BY: R.E.P.O | FLEE THE FACILITY | LETHAL COMPANY | DEAD BY DAYLIGHT

Last updated by the developer 28 Aug 2026, 02:51 UTC.

0
playing (measured 28 Aug 2026, 07:02 UTC)
3,813
lifetime visits
63%
liked (25 👍 / 15 👎)
169
favourites (44.3 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 07:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Support the Devs! (Donation)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

637066.528 August 2026 — 70 % liked17 September 2026 — 67 % liked27 September 2026 — 65 % liked7 October 2026 — 63 % liked27 October 2026 — 63 % liked28 August 202627 October 2026
5 measurements spanning 60 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 08:5363no change
7 Oct 2026, 08:5163-2
27 Sept 2026, 08:5165-2
17 Sept 2026, 07:0367-3
28 Aug 2026, 07:0370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.