TROUBLESHOOT [📱 MOBILE!]
A Roblox experience owned by CrystalHeart Studios.
HorrorENhorrorasymmetrical multiplayerstealth
Description (written by the developer; not a statement by this register)
[ALPHA-TESTING 1.5] The world has gone dark. Players deploy into the claustrophobic, decaying ruins of subterranean Black Sites as repurposed industrial drones. Clunky, vulnerable, and seemingly defenseless, their objective is simple: navigate the shadows, bypass security protocols, and scavenge high-value technological scrap before the facility’s sole guardian finds them. === CONTROLS === HOLD SHIFT - SPRINT HOLD LEFT CTRL - CROUCH PRESS F - FLASHLIGHT PRESS M - OPEN MENU/CLOSE MENU PRESS T - EMOTE WHEEL PRESS Q - DROP TRINKETS === HUNTER CONTROLS === HOLD SHIFT - SPRINT M1 - BASIC SWING M2 - HEAVY SWING PRESS C - CAMERA/SABOTAGE PRESS F - ABILITY 1 PRESS G - ABILITY 2 PRESS N - HUNTER INFO MENU CRYSTALHEART STUDIOS INSPIRED BY: R.E.P.O | FLEE THE FACILITY | LETHAL COMPANY | DEAD BY DAYLIGHT
Last updated by the developer 28 Aug 2026, 02:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Aug 2026, 07:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.