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Junkyard Clash [BETA]

Junkyard Clash [BETA]

A Roblox experience owned by Junkyard Clash.

Fighting & PvPENPvP ArenaMelee CombatLoot Crates

Description (written by the developer; not a statement by this register)

⚔️ Battle in chaotic scrapyard arenas and fight to become the top fighter! 💥 Master unique weapons, powerful abilities, and skill-based melee & ranged combat! 📦 Open loot crates, complete missions, earn JunkCoins, and unlock exclusive titles! 🏆 Climb the leaderboards and prove you're the strongest fighter! 🎯 Train with weapons and abilities in the Practice Zone! 👍 Like ⭐ Favorite the game to support future updates! 🚧 New maps, game modes, weapons, abilities, and more coming soon! 🎮 Plays great on PC, Mobile, Tablet, and Console! Tags: PvP, Arena, Fighting, Combat, Melee, Ranged, Abilities, Weapons, Crates, Loot, Missions, Multiplayer, Action, Junkyard

Last updated by the developer 10 Aug 2026, 12:52 UTC.

0
playing (measured 12 Aug 2026, 03:50 UTC)
11,902
lifetime visits
49%
liked (41 👍 / 43 👎)
163
favourites (13.7 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double JunkCoins
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Yard · welcome9,757 · 0.00% win
Beta Tester · other1,342 · 0.00% win
First Victory · progression857 · 0.00% win
Full Charge · progression851 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

484948.516 August 2026 — 48 % liked25 October 2026 — 49 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 22:0849+1
16 Aug 2026, 21:2348first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.