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Lemon Incremental [NEW]

Lemon Incremental [NEW]

A Roblox experience owned by The Lemon Games.

TycoonENidleclickerincremental

Description (written by the developer; not a statement by this register)

Click lemons. Build factories. Make absurd amounts of Juice. Start small and grow into a massive fruit empire across multiple fruit tiers. Unlock powerful buildings, stack hundreds of upgrades, and prestige for permanent speed boosts in this satisfying idle clicker. Simple to pick up, deep enough to keep you coming back. How much Juice can you generate? Press play to find out!

Last updated by the developer 7 Jul 2026, 18:19 UTC.

0
playing (measured 15 Aug 2026, 17:15 UTC)
3,898
lifetime visits
50%
liked (8 👍 / 8 👎)
27
favourites (6.9 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
799 R$
X2 Global Speed
499 R$
X2 Juice
349 R$
More Offline Earnings
199 R$
Faster Auto-Juicer
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to LEMON CLICKER INCREMENTAL · welcome3,099 · 100.0% win
First Steps · other2,911 · 100.0% win
Juicy Start · progression2,427 · 0.00% win
Click Master · other1,509 · 0.00% win
Building Tycoon · collection1,496 · 0.00% win
Lemon Millionaire · progression1,295 · 0.00% win
Orange World · progression829 · 0.00% win
True Lemon Legend · collection233 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.