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Sell Your Stuff

Sell Your Stuff

A Roblox experience owned by HR MAKE GAMES.

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Description (written by the developer; not a statement by this register)

Turn forgotten household items into a yard sale empire and keep earning even while you're away! 🏡💰 🌙 OFFLINE EARNINGS: Your business keeps making money while you're offline. Come back and collect the profits you earned while away! 📦 Find valuable items around the house 👐 Carry them outside and build your sale 🛒 Negotiate with customers and close great deals 🏠 Upgrade your home to unlock new rooms 🤖 Hire helpers and grow your business 💵 Become the richest seller in the neighborhood! ⭐ Favorite the game and invite your friends! 👍 Bro, click on the "like" button pls

Last updated by the developer 14 Aug 2026, 14:11 UTC.

0
playing (measured 27 Sept 2026, 01:01 UTC)
24,830
lifetime visits
54%
liked (37 👍 / 32 👎)
157
favourites (6.3 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 01:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Pack
249 R$
DOUBLE PROFIT
115 R$
REMOTE CONTROL
64 R$
STACK UPGRADE
45 R$
RUN FASTER
25 R$
RUN FASTER II
25 R$
CASHIER x8
15 R$
CASHIER x8
15 R$
CASHIER x8
15 R$
CASHIER x8
15 R$
CASHIER x8
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Home Sweet Hustle · progression13,268 · 100.0% win
Money Talks · progression6,186 · 47.1% win
Grandma's Secret · secret4,909 · 47.1% win
Hotel, Sweet Hotel · other4,429 · 47.1% win
I Make Billions · progression2,459 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.