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Overloaded [1-4 Players]

Overloaded [1-4 Players]

A Roblox experience owned by Overloaded Game.

SimulatorENheistco-opphysics

Description (written by the developer; not a statement by this register)

Welcome to Overloaded! A 1-4 player party game where you and your friends play as small bean robbers that are attempting to steal items out of massive buildings. Use your ladder to climb to higher places.. Sometimes you may need more than 1 ladder, ask your friends to help! Collect loot and drag it or throw it into the truck, you receive bonus cash for throwing longer distances. Watch out.. Not as easy as it looks. The game is either going to try to assist you or sabotage you with random events every 30-60 seconds. Round 1 starts off very simple and relaxed. Round 2 gets a little more chaotic. Round 3 is pure chaos. You receive more cash to meet your quota during the chaotic round 3.. Overloaded is intended for 1-4 players, however recommended to play with friends. Feel free to invite your friends to help you during your chaotic robbery missions! This game is brand new, please report and performance issues/bugs to us. Update 0.1 - Fixed leaderboards

Last updated by the developer 4 Oct 2026, 19:32 UTC.

0
playing (measured 13 Oct 2026, 07:45 UTC)
22,821
lifetime visits
67%
liked (70 👍 / 35 👎)
770
favourites (33.7 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Oct 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Create Free Clan
199 R$
Bigger Truck Bed
180 R$
Choose Any Clan Color
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6713 October 2026 — 67 % liked23 October 2026 — 67 % liked13 October 202623 October 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:4967no change
13 Oct 2026, 07:4867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.