Survive Verity [STORY UPDATE]
A Roblox experience owned by No Buzz Studio.
HorrorENnarrativehorrorquest
Description (written by the developer; not a statement by this register)
⚠️ WARNING: BETA VERSION ⚠️ IMPORTANT: The game is in BETA. Maps might look unfinished or "messy" right now. This is a playtest to make sure scripts, quests, and mechanics work before we polish the graphics! 🚀 THE GRAND REWORK: Story Mode! The game has been completely rebuilt from scratch into a full narrative experience with interactive quests. - Full Story Mode - Quest System - "Verity" Entities - Cinematic Transitions 🐛 FEEDBACK & BUGS Found a bug or a broken script? We need your help! Please drop us your feedback (and tell us which map it happened on) so we can fix it for the final release! #robloxtrend #robloxpc #robloxmobile #robloxconsole #rblx #rblxcommunity #robloxedits #robloxsimulator #robloxhhorror #horror #horrorgame #scary #scarygame #jumpscare #survival #spooky #creepy #haunted #horrorcommunity #horrorgaming #nightmare #dark #ghost #thriller #creepygame #scarystories #horrorfan #simulator #rpg #obby #action #strategy #adventure #pro #grind #leveling #multiplay
Last updated by the developer 17 Jul 2026, 19:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.