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🧟 ZOMBIE BASE SURVIVAL 🛡️

🧟 ZOMBIE BASE SURVIVAL 🛡️

A Roblox experience owned by KingTim Games.

SurvivalENtower defensezombie survivalco-op multiplayer

Description (written by the developer; not a statement by this register)

BUILD A BASE WITH FRIENDS AND DOMINATE -> 🧟 SURVIVE THE HORDE 🛡️ The horde is coming. Can your base survive the night? Build a deadly arsenal of guns, tower, and hold the line against MASSIVE waves of zombies. Drop cannons, snipers, tesla coils, and traps — upgrade them mid-battle. Last as long as you can solo, or team up with friends and defend together. Every wave gets harder. How deep can you push before the horde tears you down? ⚔️ FEATURES 🧟 30+ escalating enemies — BOMBERS, BALLOONS, GIANTS, UFOs… and MONSTROUS BOSSES 🏰 20+ unique towers — Crossbows, Tesla Coils, Molten Cannons, Spike Traps, Troop Tents & more 🔫 Fight back yourself with 25+ weapons, from trusty Revolvers to room-clearing Miniguns 💪 Pick a Class with unique perks built around your playstyle 🌙 NIGHTMARE MODE — tougher zombies, 3× the gems (if you can survive it) 🤝 Co-op multiplayer — hold the base with your friends 🎁 Battle Pass, daily rewards & lucky

Last updated by the developer 18 Jul 2026, 13:22 UTC.

3
playing (measured 16 Aug 2026, 16:20 UTC)
33,779
lifetime visits
83%
liked (833 👍 / 173 👎)
2,707
favourites (80.1 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Revive
320 R$
Instant Teleport
199 R$
Sandbox Mode
149 R$
Wizard Class
120 R$
2x Gem Earnings
99 R$
Bigger Lobby
80 R$
Premium Rewards
48 R$
Starter Pack
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Lobby · welcome542,790 · 100.0% win
Into the Fray · welcome468,971 · 85.5% win
Wave 1 · progression454,886 · 81.4% win
Wave 5 · progression402,926 · 67.1% win
Wave 10 · progression292,299 · 46.7% win
Wave 15 · progression210,025 · 34.4% win
Zombie Slayer · progression194,066 · 32.4% win
Wave 20 · progression164,958 · 27.0% win
Wave 25 · progression139,955 · 22.8% win
Wave 30 · progression108,285 · 18.6% win
Wave 35 · progression84,124 · 15.0% win
Wave 40 · progression64,948 · 12.1% win
Wave 45 · progression50,416 · 10.2% win
Wave 50 · progression40,960 · 8.7% win
Wave 55 · progression33,467 · 7.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76868116 August 2026 — 79 % liked26 August 2026 — 79 % liked5 September 2026 — 76 % liked15 September 2026 — 79 % liked25 September 2026 — 86 % liked5 October 2026 — 83 % liked15 October 2026 — 83 % liked25 October 2026 — 83 % liked8316 August 202625 October 2026
8 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 16:3183no change
15 Oct 2026, 16:3083no change
5 Oct 2026, 16:3083-3
25 Sept 2026, 16:2386+7
15 Sept 2026, 16:2379+3
5 Sept 2026, 16:2276-3
26 Aug 2026, 16:2279no change
16 Aug 2026, 16:2179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.