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Elevated Sword Fight Mayhem ⚔️

Elevated Sword Fight Mayhem ⚔️

A Roblox experience owned by Retro but more bad.

Fighting & PvPENSword Fights On The HeightsChaotic FightingSmall Map

Description (written by the developer; not a statement by this register)

-📍[WELCOME TO ELEVATED SWORD FIGHT MAYHEM]📍 - 👥 Make friends and have fun in this highly chaotic fighting game. - 🗺️ This is a 5 players game because the actual map is small. - ⚔️ Elevated Sword Fight Mayhem is inspired by Sword Fights On The Heights by Shedletsky.

Last updated by the developer 26 Sept 2026, 04:44 UTC.

0
playing (measured 26 Sept 2026, 20:15 UTC)
2,596
lifetime visits
100%
liked (4 👍 / 0 👎)
5
favourites (1.9 per 1k visits)
19 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

D.O.N.A.T.E 👑
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

G.O.A.T · other19 · 0.00% win
A.C.C.U.R.A.T.E · other14 · 0.00% win
H.O.W · other14 · 0.00% win
P.R.I.M.E · progression13 · 0.00% win
I.N.S.A.N.E · other12 · 0.00% win
D.E.A.T.H · progression12 · 0.00% win
B.O.S.S · progression10 · 0.00% win
B.E.T.A · welcome10 · 0.00% win
A.G.A.I.N · secret9 · 0.00% win
P.L.A.G.U.E · social9 · 0.00% win
D.O.N.A.T.O.R · other8 · 0.00% win
H.O.L.Y · other8 · 0.00% win
C.H.A.M.P.I.O.N · progression7 · 0.00% win
E.G.G · progression7 · 0.00% win
W.H.A.T · secret5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.