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Fly It! [2 Player Obby]

Fly It! [2 Player Obby]

A Roblox experience owned by Tandem Games.

ObbyENco-op flightobstacle coursetwo player

Description (written by the developer; not a statement by this register)

🛩️ New Free Plane Skin 🎉 New Starter Pack 🏆 Flight Fixed 🎁Bonus Code (Coming Soon) ⚠️ This game is meant for 2 players, make sure you have a friend to play with! ⚠️ Both players must work together to control the same plane and reach your next destination while trying to avoid any TURBULENCE or obstacles that they may encounter. Try not to get sabotaged by your co-pilot! 💾 Checkpoints are saved once reached! 💾 🎁 Join group for a free plane 🎁 👾 Feel free to report bugs in the group wall 👾 obby, friend, plane, fly, two player, 2 player, obstacle course, long, 2 player obby, fun, easy, fun obby, parkour, world, platformer, hard, buddy buddy, console, pilot, co-pilot, flight

Last updated by the developer 10 Aug 2026, 09:21 UTC.

0
playing (measured 12 Aug 2026, 14:36 UTC)
22,209
lifetime visits
74%
liked (81 👍 / 29 👎)
311
favourites (14.0 per 1k visits)
19 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ace Pack
499 R$
Piliot Pack
199 R$
Infinite Revives ❤️
199 R$
VIP
99 R$
Cadet Pack
75 R$
Rainbow Car
67 R$
Bat Wing
59 R$
Bat Trail
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome76,883 · 100.0% win
World 1 [Checkpoint 2] · progression23,498 · 100.0% win
World 1 [Checkpoint 3] · progression9,704 · 50.3% win
World 1 [Checkpoint 4] · progression4,189 · 21.3% win
World 1 [Checkpoint 5] · progression2,370 · 10.9% win
Level 6 · progression1,536 · 7.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

66747016 August 2026 — 66 % liked26 August 2026 — 74 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:0574+8
16 Aug 2026, 08:0466first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.