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+1 Hammer Per Click πŸ”¨

+1 Hammer Per Click πŸ”¨

A Roblox experience owned by +1 HAMMER EVERY HIT.

SimulatorENincrementalclickerrebirth

Description (written by the developer; not a statement by this register)

Join the Studio group to unlock a FREE Bamboo Bouncer hammer in-game! πŸ”¨ Welcome to +1 Hammer Per Click πŸ”¨ πŸ’₯ Every hit = more power 🧱 Smash walls, stack coins, and break through harder stages πŸ’Ž Collect gems to unlock stronger hammers ⚑ Upgrade power, auto smash, and speed through walls faster πŸ† Climb the leaderboards and flex your rebirths πŸ” Rebirth to reset stronger and become unstoppable ✨ Free rewards included Join the group for a free hammer, favorite the game for gems, and keep grinding toward rare hammers, huge multipliers, and endgame rebirth power. Big hammer hits, coin drops, wall breaks, bright effects, and nonstop progress built for quick sessions and big comebacks.

Last updated by the developer 25 Jun 2026, 04:25 UTC.

0
playing (measured 15 Aug 2026, 15:52 UTC)
1,463
lifetime visits
89%
liked (8 πŸ‘ / 1 πŸ‘Ž)
14
favourites (9.6 per 1k visits)
19 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

3X Permanent Auto Clicker!
149 R$
2x Auto Level Forever!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome1,279 Β· 0.00% win
Rebirth! Β· progression67 Β· 0.00% win
Joined The Group! Β· other39 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.