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💣 Merge a Bomb Incremental

💣 Merge a Bomb Incremental

A Roblox experience owned by Sqakulot Nuke's.

SimulatorENincrementalmergebase-defense

Description (written by the developer; not a statement by this register)

Merge bombs 💥 Nuke rivals🔨 Steal from others🤴 🦾 Merge bombs to get stronger 💰 Your bombs generate CASH every second (Even offline) 🚀 Attack others and NPCs for more cash 🛡️ LOCK YOUR BASE TO PROTECT YOURSELF! USE CODE: RELEASE! 🏆 How big can your collection grow? 🎮 Play on Desktop, Mobile, Tablet & Console! 🤴 Premium players earn 10% more coins!

Last updated by the developer 2 Aug 2026, 13:21 UTC.

0
playing (measured 15 Aug 2026, 00:33 UTC)
1,771
lifetime visits
79%
liked (11 👍 / 3 👎)
33
favourites (18.6 per 1k visits)
19 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge
199 R$
2x Health
149 R$
2x Spawnrate
129 R$
Auto Shield
99 R$
Extra Quest
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First merge · other416 · 100.0% win
First Blood 💥 · progression94 · 0.00% win
Not this time! 🛡️ · other54 · 0.00% win
Rebirth 💪 · progression8 · 0.00% win
Tier 10 😱 · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.